示例#1
0
        // 客户端角色加载场景完成;
        static void OnPlayerLoadedScn(byte[] data, Action5001 action)
        {
            ReqLoadedScn loadedScn = ProtoBufUtils.Deserialize <ReqLoadedScn>(data);
            Scene        scn       = SceneManager.Instance.FindScene(loadedScn.ScnUID);

            if (scn == null)
            {
                return;
            }
            Player player = PlayerLoadingManager.Instance.FindPlayer(action.UserId);

            if (player == null)
            {
                return;
            }
            int maxPlayerCount = scn.GetPlayerCount();

            if (maxPlayerCount >= scn.PlayerMaxCount)
            {
                return;
            }
            scn.AddPlayer(player);
            PlayerLoadingManager.Instance.RemovePlayer(player);

            maxPlayerCount = scn.GetPlayerCount();
            if (maxPlayerCount >= scn.PlayerMaxCount)
            {
                scn.StartClientGame();
            }
        }
示例#2
0
        static void SkillBeginFunc(byte[] data, Action5001 action)
        {
            SkillBegin msg = ProtoBufUtils.Deserialize <SkillBegin>(data);

            Player cha = SceneManager.Instance.FindPlayer(msg.uid);

            if (cha == null)
            {
                return;
            }

            Skill skill = cha.GetSkill();

            if (skill == null)
            {
                return;
            }
            if (skill.SkillID != msg.skillID || skill.mSkillState != SkillState.TrackEnemy)
            {
                cha.SetSkill(null);
                return;
            }
            cha.Position  = msg.position.ToVector3();
            cha.Direction = msg.direction.ToVector3();
            skill.BeginSkill();
        }
示例#3
0
        static void TargetChg(byte[] data, Action5001 action)
        {
            ReqTargetChg targetChg = ProtoBufUtils.Deserialize <ReqTargetChg>(data);
            Character    cha       = SceneManager.Instance.FindCharacter(targetChg.uid);

            if (cha == null)
            {
                return;
            }
            Character target = cha.mScene.FindCharacter(targetChg.targetID);

            if (target == null)
            {
                return;
            }
            cha.SetTarget(target, false);
        }
示例#4
0
        static void RequestSkill(byte[] data, Action5001 action)
        {
            ReqSkill  req = ProtoBufUtils.Deserialize <ReqSkill>(data);
            Character cha = SceneManager.Instance.FindCharacter(req.casterID);

            if (cha == null)
            {
                return;
            }
            SkillHandle handle = new SkillHandle();

            handle.skillID        = req.skillID;
            handle.caster         = cha;
            handle.skillTargetID  = req.targetID;
            handle.autoTargetPos  = req.autoTargetPos;
            handle.targetPos      = req.targetPos.ToVector3();
            handle.skillEndMethod = null;
            SkillHandle.UseSkill(handle);
        }
示例#5
0
        // 客户端角色开始加载场景;
        static void OnEnterScene(byte[] data, Action5001 action)
        {
            ReqEnterScene enterScn = ProtoBufUtils.Deserialize <ReqEnterScene>(data);
            GameSession   session  = action.GetActionGetter().GetSession();

            if (session == null)
            {
                return;
            }

            Player player = PlayerLoadingManager.Instance.AddPlayer(enterScn.UserID, session);

            if (player != null)
            {
                player.mNickName = enterScn.NickName;
                player.mChaClass = excel_cha_class.Find(enterScn.ClassID);
                if (player.mChaClass == null)
                {
                    Debug.LogError("未找到ID为{0}的职业表", enterScn.ClassID);
                    return;
                }
                player.mChaList = excel_cha_list.Find(player.mChaClass.chaListID);
            }
        }