示例#1
0
 public bool ProcessShenJiAddExpCmd(GameClient client, int nID, byte[] bytes, string[] cmdParams)
 {
     try
     {
         int result = 0;
         int roleID = Convert.ToInt32(cmdParams[0]);
         if (GameManager.ClientMgr.GetShenJiJiFenValue(client) <= 0)
         {
             result = 4;
             client.sendCmd(nID, string.Format("{0}:{1}", result, roleID), false);
             return(true);
         }
         ShenJiPointConfigData PointConfig = this.GetShenJiPointConfigInfo(client);
         if (null == PointConfig)
         {
             result = 6;
             client.sendCmd(nID, string.Format("{0}:{1}", result, roleID), false);
             return(true);
         }
         if (Global.GetUnionLevel2(client.ClientData.ChangeLifeCount, client.ClientData.Level) < PointConfig.NeedLevel)
         {
             result = 7;
             client.sendCmd(nID, string.Format("{0}:{1}", result, roleID), false);
             return(true);
         }
         int CurJiFen     = GameManager.ClientMgr.GetShenJiJiFenValue(client);
         int JiFenAdd     = GameManager.ClientMgr.GetShenJiJiFenAddValue(client);
         int CurNeedJiFen = PointConfig.NeedJiFen - JiFenAdd;
         if (CurJiFen >= CurNeedJiFen)
         {
             GameManager.ClientMgr.ModifyShenJiJiFenValue(client, -CurNeedJiFen, "精灵神迹积分注入", true, true);
             GameManager.ClientMgr.ModifyShenJiJiFenAddValue(client, -JiFenAdd, "精灵神迹积分注入", true, true);
             GameManager.ClientMgr.ModifyShenJiPointValue(client, 1, "精灵神迹积分注入", true, true);
         }
         else
         {
             GameManager.ClientMgr.ModifyShenJiJiFenValue(client, -CurJiFen, "精灵神迹积分注入", true, true);
             GameManager.ClientMgr.ModifyShenJiJiFenAddValue(client, CurJiFen, "精灵神迹积分注入", true, true);
         }
         client.sendCmd(nID, string.Format("{0}:{1}", result, roleID), false);
         return(true);
     }
     catch (Exception ex)
     {
         DataHelper.WriteFormatExceptionLog(ex, Global.GetDebugHelperInfo(client.ClientSocket), false, false);
     }
     return(false);
 }
示例#2
0
 public bool LoadShenJiPointConfigFile()
 {
     try
     {
         GeneralCachingXmlMgr.RemoveCachingXml(Global.GameResPath("Config/ShenJiDian.xml"));
         XElement xml = GeneralCachingXmlMgr.GetXElement(Global.GameResPath("Config/ShenJiDian.xml"));
         if (null == xml)
         {
             return(false);
         }
         List <ShenJiPointConfigData> tempShenJiPointConfig = new List <ShenJiPointConfigData>();
         IEnumerable <XElement>       xmlItems = xml.Elements();
         foreach (XElement xmlItem in xmlItems)
         {
             ShenJiPointConfigData data = new ShenJiPointConfigData();
             data.ShenJiPoint = (int)Global.GetSafeAttributeLong(xmlItem, "ShenJiDian");
             data.NeedJiFen   = (int)Global.GetSafeAttributeLong(xmlItem, "NeedShenJi");
             string   tempValue   = Global.GetSafeAttributeStr(xmlItem, "NeedLevel");
             string[] ValueFileds = tempValue.Split(new char[]
             {
                 '|'
             });
             if (ValueFileds.Length == 2)
             {
                 int zhuanSheng = Global.SafeConvertToInt32(ValueFileds[0]);
                 int level      = Global.SafeConvertToInt32(ValueFileds[1]);
                 data.NeedLevel = Global.GetUnionLevel2(zhuanSheng, level);
             }
             tempShenJiPointConfig.Add(data);
         }
         lock (this.ConfigMutex)
         {
             this.ShenJiPointConfig = tempShenJiPointConfig;
         }
     }
     catch (Exception ex)
     {
         LogManager.WriteLog(LogTypes.Fatal, string.Format("{0}解析出现异常, {1}", "Config/ShenJiDian.xml", ex.Message), null, true);
         return(false);
     }
     return(true);
 }