/// <summary> /// 是否能被攻击 /// </summary> /// <param name="enemy"></param> /// <returns></returns> public static bool CanAttack(FakeRoleItem enemy) { if (GameManager.TestGameShowFakeRoleForUser) { return(false); } if (null == enemy) { return(false); } if (enemy.GetFakeRoleData().FakeRoleType != (int)FakeRoleTypes.LiXianGuaJi) //不是离线挂机的假人不能攻击 { return(false); } return(true); }
public static bool CanAttack(FakeRoleItem enemy) { return(!GameManager.TestGameShowFakeRoleForUser && null != enemy && enemy.GetFakeRoleData().FakeRoleType == 2); }