public static void GetWanmotaSweepReward(GameClient client, int nFubenID) { FuBenMapItem fuBenMapItem = FuBenManager.FindMapCodeByFuBenID(nFubenID, nFubenID); if (null != fuBenMapItem) { List <GoodsData> goodNormal = new List <GoodsData>(); List <int> goodsID = new List <int>(); WanMotaCopySceneManager.GetFubenItemReward(client, fuBenMapItem, false, goodNormal, goodsID); if (null == client.ClientData.LayerRewardData) { client.ClientData.LayerRewardData = new LayerRewardData(); } if (WanMotaCopySceneManager.IsWanMoTaMapCode(nFubenID)) { List <SingleLayerRewardData> listRewardData = null; SingleLayerRewardData layerReward = WanMotaCopySceneManager.AddSingleSweepReward(client, goodNormal, nFubenID - WanMotaCopySceneManager.nWanMoTaFirstFuBenOrder + 1, fuBenMapItem.Experience, fuBenMapItem.Money1, fuBenMapItem.nXingHunAward, out listRewardData); SweepWanMotaManager.UpdataSweepInfo(client, listRewardData); lock (client.ClientData.LayerRewardData) { client.ClientData.LayerRewardData.WanMoTaLayerRewardList.Add(layerReward); } } } }
/// <summary> /// 汇总扫荡奖励 /// </summary> public static List <SingleLayerRewardData> SummarySweepRewardInfo(GameClient client) { List <SingleLayerRewardData> listRewardData = null; if (null == client.ClientData.LayerRewardData || client.ClientData.LayerRewardData.WanMoTaLayerRewardList.Count < 1) { return(listRewardData); } int nExp = 0; int nMoney = 0; int nXinHun = 0; List <GoodsData> rewardList = new List <GoodsData>(); lock (client.ClientData.LayerRewardData) { // 将各层的奖励汇总 for (int i = 0; i < client.ClientData.LayerRewardData.WanMoTaLayerRewardList.Count; i++) { nExp += client.ClientData.LayerRewardData.WanMoTaLayerRewardList[i].nExp; nMoney += client.ClientData.LayerRewardData.WanMoTaLayerRewardList[i].nMoney; nXinHun += client.ClientData.LayerRewardData.WanMoTaLayerRewardList[i].nXinHun; if (null != client.ClientData.LayerRewardData.WanMoTaLayerRewardList[i].sweepAwardGoodsList) { for (int j = 0; j < client.ClientData.LayerRewardData.WanMoTaLayerRewardList[i].sweepAwardGoodsList.Count; j++) { CombineGoodList(rewardList, client.ClientData.LayerRewardData.WanMoTaLayerRewardList[i].sweepAwardGoodsList[j]); } } } SingleLayerRewardData layerReward = WanMotaCopySceneManager.AddSingleSweepReward(client, rewardList, 0, nExp, nMoney, nXinHun, out listRewardData); } return(listRewardData); }