示例#1
0
        /// <summary>
        /// Builds new Ship from preset, user, and cellTypes
        /// </summary>
        /// <param name="owner">User, who owns the Ship</param>
        /// <param name="preset">Ship preset</param>
        /// <param name="cellTypes">cellTypes[i] - type of room with id = i</param>
        /// <returns>Built Ship</returns>
        public Ship BuildShip(User owner, ShipPreset preset, IEnumerable<int> cellTypes)
        {
            Ship ship = new Ship(owner, preset.RoomIds.GetLength(1), preset.RoomIds.GetLength(0));
            ship.preset = preset;

            currentWeaponId = 0;
            assignedWeaponIds = new Dictionary<int, int>();

            for (int i = 0; i < ship.cells.Length; i++)
            {
                for (int j = 0; j < ship.cells[i].Length; j++)
                {
                    int roomId = preset.RoomIds[i, j];
                    ship.cells[i][j] = buildCell(ship, cellTypes.ToList()[roomId], roomId);
                    if (currentWeaponId >= preset.weapons.Length) currentWeaponId = 0;
                }
            }

            assignesStatuses = new Dictionary<int, CellStatus>();
            InitCellStatuses(ship, preset);

            if (preset.afterShipBuilt != null)
                preset.afterShipBuilt.Invoke(ship);

            return ship;
        }
示例#2
0
        /// <summary>
        /// Gets Ship preset from it's index
        /// </summary>
        /// <param name="presetId"></param>
        /// <returns></returns>
        public ShipPreset GetShip(int presetId)
        {
            ShipPreset preset = new ShipPreset();

            preset.ImageFilename = "/content/img/shipBackground" + presetId + ".png";
            preset.LayoutFilename = "/content/img/shipLayout" + presetId + ".png";

            switch (presetId)
            {
                case 1:
                    preset.LayoutOffset = new double[] { 28, 29 };

                    preset.weapons = new Weapon[] {
                        new Weapon() { position = new double[] { 19, 49 }, weaponType = 0, reversed = true },
                        new Weapon() { position = new double[] { 284, 49 }, weaponType = 0 }
                    };

                    preset.RoomIds = new int[,]{
                        {1,1,0,0,0,5,5},
                        {0,2,2,3,4,4,0},
                        {0,0,0,3,0,0,0}
                    };

                    preset.DefaultLayout = new int[] { 0, 2, 4, 3, 1, 2 };
                    break;
                case 2:
                    preset.LayoutOffset = new double[] { 51, 66 };

                    preset.weapons = new Weapon[] {
                        new Weapon() { position = new double[] { 52, 53 }, weaponType = 0, reversed = true },
                    };

                    preset.RoomIds = new int[,]{
                        {1,2},
                        {3,3}
                    };

                    preset.DefaultLayout = new int[] { 0, 2, 1, 3};
                    break;
            }

            /*preset.afterShipBuilt = (ship =>
                ((CellWeapon)ship.cells[0][5]).weaponId =
                ((CellWeapon)ship.cells[0][6]).weaponId = 1);*/

            return preset;
        }
示例#3
0
        /// <summary>
        /// Sets status field for every Cell in ship.cells
        /// Room with the same roomId should have same staus
        /// </summary>
        /// <param name="ship"></param>
        /// <param name="preset"></param>
        private void InitCellStatuses(Ship ship, ShipPreset preset)
        {
            for (int i = 0; i < ship.cells.Length; i++)
            {
                for (int j = 0; j < ship.cells[i].Length; j++)
                {
                    int roomId = preset.RoomIds[i, j];

                    if (!assignesStatuses.ContainsKey(roomId))
                        assignesStatuses[roomId] = new CellStatus() { energy = 0, health = 10 };

                    assignesStatuses[roomId].cellsInRoomCount++;
                    ship.cells[i][j].status =
                        ship.status[i][j] =
                        assignesStatuses[roomId];
                }
            }
        }