void Start() { if (PhotonNetwork.inRoom) chatController = GameObject.Find("Main").GetComponent<Multi.ChatController>(); playerController = GetComponent<BasicPlayerController>(); player = playerController.Player; premiereFrames = 5; goal = false; playerMet = new List<Collider>(); }
private void instanciateMain(GameType type) { //type = GameType.Solo; if (type == GameType.Replay) { gameObject.AddComponent(this.replay); this.end = GetComponent<Multi.EndController>(); this.chat = GetComponent<Multi.ChatController>(); end.enabled = false; chat.enabled = false; } else if (type == GameType.Solo) gameObject.AddComponent(this.solo); else if (type == GameType.Multi) { gameObject.AddComponent(this.multi); //gameObject.AddComponent (typeof(GameScene.Multi.EndController)); //gameObject.AddComponent (typeof(GameScene.Multi.ChatController)); } this.instanciated = true; }