public void UpdateOneGroup(OneRoomGroup oneGroup, string roomId, int userCount) { var findedRoom = oneGroup.FindRoom(roomId); if (findedRoom == null) { throw new Exception($"somthing error cannot find room{roomId}"); } //从匹配队列和空闲队列中出队列 if (findedRoom.IsEmpty()) { oneGroup.RemoveEmptyRoom(findedRoom.Blind, findedRoom.RoomId); } else if (findedRoom.IsFull()) { } else { _matchingQueue.TryGetValue(findedRoom.Blind, out var sset); if (sset != null) { sset.Remove(findedRoom); } } findedRoom.UpdateUserCount(userCount); InsertNewInfo(oneGroup, findedRoom); }
public void SyncRoom(OneRoomGroup oneGroup, RoomInfo newRoomInfo) { var findedRoom = oneGroup.FindRoom(newRoomInfo.RoomId); if (findedRoom == null) { findedRoom = newRoomInfo; oneGroup.CreatRoom(findedRoom); _allRoomId.Add(newRoomInfo.RoomId); if (findedRoom.IsEmpty()) { oneGroup.AddEmptyRoom(findedRoom); } else if (findedRoom.IsFull()) { } else { if (_matchingQueue.TryGetValue(findedRoom.Blind, out var sset)) { sset.Add(findedRoom); } else { _matchingQueue.Add(findedRoom.Blind, new SortedSet <RoomInfo>() { findedRoom }); } } } else { //从匹配队列和空闲队列中出队列 if (findedRoom.IsEmpty()) { oneGroup.RemoveEmptyRoom(findedRoom.Blind, findedRoom.RoomId); } else if (findedRoom.IsFull()) { } else { _matchingQueue.TryGetValue(findedRoom.Blind, out var sset); if (sset != null) { sset.Remove(findedRoom); } } findedRoom.UpdateUserCount(newRoomInfo.UserCount); InsertNewInfo(oneGroup, findedRoom); } }
public void JoinOneRoomFailed(string gameKey, string roomId) { OneRoomGroup oneGroup = null; if (!_roomGroups.TryGetValue(gameKey, out oneGroup)) { return; } var room = oneGroup.FindRoom(roomId); if (room == null) { return; } UpdateOneGroup(oneGroup, room.RoomId, room.UserCount - 1); }
public bool JoinOneRoom(string gameKey, string roomId) { OneRoomGroup oneGroup = null; if (!_roomGroups.TryGetValue(gameKey, out oneGroup)) { return(false); } var room = oneGroup.FindRoom(roomId); if (room == null) { return(false); } if (room.IsFull()) { return(false); } UpdateOneGroup(oneGroup, room.RoomId, room.UserCount + 1); return(true); }