/// <summary> /// Tritt ein, wenn eine Taste losgelassen wird. /// </summary> /// <param name="sender"></param> /// <param name="args"></param> private void KeyUp(object sender, KeyEventArgs args) { KeyBoardInput.RemovePressedKey(args.KeyCode); }
/// <summary> /// Tritt ein, wenn eine Taste gedrückt wird. /// </summary> /// <param name="sender"></param> /// <param name="args"></param> private void KeyDown(object sender, KeyEventArgs args) { KeyBoardInput.AddPressedKey(args.KeyCode); }