// This uses the loading screen to transition from the game back to the main menu screen. private void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { var screens = ScreenManager.GetScreens(); LoadingScreen.Load(ScreenManager, true, null, new BackgroundScreen(), new MainMenuScreen()); }
private void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new Hole1()); }
// This uses the loading screen to transition from the game back to the main menu screen. private void ConfirmRestartMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, 0, new Hole1()); }
private void ExitToMainEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, 0, new MainMenuScreen()); }