/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); watery_cave_loop = Content.Load <Song>("watery_cave_loop"); bubbleFlyweight.LoadContent(Content); enemyFlyweight.LoadContent(Content); player.LoadContent(Content); scoreFont = Content.Load <SpriteFont>("score"); backgroundFlyweight.LoadContent(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); watery_cave_loop = Content.Load <Song>("watery_cave_loop"); bubblesTexture = Content.Load <Texture2D>("bubbles"); bubblesSound = Content.Load <SoundEffect>("Large Bubble"); player.LoadContent(Content); fish = Content.Load <Texture2D>("fish"); fish_big = Content.Load <Texture2D>("fish-big"); fish_dart = Content.Load <Texture2D>("fish-dart"); scoreFont = Content.Load <SpriteFont>("score"); }
public void LoadContent() { player.LoadContent(); }