public void Follow(Hoofdpersonage target) { Transform = Matrix.CreateTranslation((-target.Positie.X - target.collisionRectangle.Width / 2), //X (-target.Positie.Y - target.collisionRectangle.Height / 2), //Y 0) * Matrix.CreateTranslation( Game1.ScreenWidth / 2, Game1.ScreenHeight / 2, 0); }
public override void LoadContent() { Hoofdpersonage_Texture = _content.Load <Texture2D>("boef"); hoofdpersonage = new Hoofdpersonage(Hoofdpersonage_Texture, new Vector2(500, 0)); hoofdpersonage._bediening = new BedieningPijltjes(); level1 = new Level(); level1.texture = _content.Load <Texture2D>("steenSmall"); level1.BuildLVL(); camera = new Camera2D(); }