protected void Awake() { _messageConsole = GetComponentInChildren <MessageConsole> (true); Unit.UnitSelected += HandleUnitSelected; Unit.UnitDied += HandleUnitDied; }
public void SetItem(string text, float time, MessageConsole messageConsole) { gameObject.SetActive(false); if (_text == null) { _text = gameObject.GetOrAddComponent <Text>(); } _text.text = text; _time = time; this._messageConsole = messageConsole; }