public PlayerShoot(Game game) : base(game) { SM = new RateLimitedShotManager(this.Game); ((RateLimitedShotManager)SM).LimitShotRate = .25f; ((RateLimitedShotManager)SM).MaxShots = 100; this.Game.Components.Add(SM); }
public EnemyShoot(Game game) : base(game) { SM = new RateLimitedShotManager(this.Game); ((RateLimitedShotManager)SM).LimitShotRate = 0.1f; ((RateLimitedShotManager)SM).LimitShotRate = 100; this.Game.Components.Add(SM); }