示例#1
0
        void Update()
        {
            if (battleEngine == null || !battleEngine.isRunning)
            {
                return;
            }

            if (_mapView == null)
            {
                InitMap();
            }

            // 只有部分玩法有暂停
            if (battleEngine.Context.isPaused)
            {
                return;
            }

            // 1. sync actors
            SyncActors();

            // 2. tick
            _dt = Time.deltaTime;

            // 3. update actors
            if (_mapView != null)
            {
                _mapView.DoUpdate(_dt);
            }

            foreach (FoodView food in _foodViewList)
            {
                if (!food.Model.IsReleased)
                {
                    food.DoUpdate(_dt);
                }
                else
                {
                    removeFoodView.Add(food);
                }
            }

            foreach (SnakerActor snaker in _snakerActorList)
            {
                if (!snaker.Model.IsReleased)
                {
                    snaker.DoUpdate(_dt);
                }
                else
                {
                    removeSnakerActor.Add(snaker);
                }
            }

            // 4 remove dead entity
            foreach (FoodView food in removeFoodView)
            {
                _foodViewList.Remove(food);
                DestroyFood(food);
            }
            removeFoodView.Clear();

            foreach (SnakerActor snaker in removeSnakerActor)
            {
                _snakerActorList.Remove(snaker);
                DestroySnaker(snaker);
            }
            removeSnakerActor.Clear();
        }