public void GetNextState__RedCell_Neighbours0Red0Green2Blue__CellStaysRed() { var cell = CellTestHelper.MakeRedCyclicRGBCell(); List <State> deadNeighbours = CellTestHelper.CreateRGBNeighboursList(0, 0, 2); CellTestHelper.EvolveCell(cell, deadNeighbours); Assert.IsTrue(cell.CurrentState == State.RED); }
public void GetNextState_0LiveNeighbours_CellStateDoesNotChange() { var deadCell = CellTestHelper.MakeDeadCyclicRGBCell(); var redCell = CellTestHelper.MakeRedCyclicRGBCell(); var greenCell = CellTestHelper.MakeGreenCyclicRGBCell(); var blueCell = CellTestHelper.MakeBlueCyclicRGBCell(); List <State> deadNeighbours = CellTestHelper.CreateRGBNeighboursList(0, 0, 0); CellTestHelper.EvolveCell(deadCell, deadNeighbours); CellTestHelper.EvolveCell(redCell, deadNeighbours); CellTestHelper.EvolveCell(greenCell, deadNeighbours); CellTestHelper.EvolveCell(blueCell, deadNeighbours); Assert.IsTrue(deadCell.CurrentState == State.DEAD); Assert.IsTrue(redCell.CurrentState == State.RED); Assert.IsTrue(greenCell.CurrentState == State.GREEN); Assert.IsTrue(blueCell.CurrentState == State.BLUE); }