public void Breed(Cell[,] grid, List <LadyBird> ladyBirds) { //This method handle the breed part for ladybird, it has two main parts: //[1] (for loop) it checks the four cells (up, down, right, left) close to the ladybird and add empty cells to the list. //[2] (if part) if empty cells were found, a random cell is chosen to create a new ladybird in it. List <int[]> possibleCells = new List <int[]>(); int[] breedCell; for (int i = 0; i < 4; i++) { breedCell = GetNeighbourCoor(i, row, column); // Checks if the cell exist within the grid (row and column) if ((breedCell[0] < grid.GetLength(0) && breedCell[0] >= 0) && (breedCell[1] < grid.GetLength(1) && breedCell[1] >= 0)) { if (grid[breedCell[0], breedCell[1]].content == ' ') { possibleCells.Add(breedCell); } } } if (possibleCells.Count > 0) { int randBreedCell = rand.Next(0, possibleCells.Count); // Min = 0 ||| Maxpossible = 0 or 1 or 2 or 3. breedCell = possibleCells[randBreedCell]; LadyBird nextLb = new LadyBird(breedCell[0], breedCell[1]); grid[nextLb.row, nextLb.column].content = nextLb.shape; ladyBirds.Add(nextLb); } }
private void ChangeLadybirds() // This method Move and Breed Ladybirds. { // We iterate starting at the end of the list for two reasons: // 1.If a ladybird is removed, we don't want to try an access an element that doesn't exist. // 2.When new ladybirds are added we won't loop over them until next turn. for (int L = ladybirds.Count - 1; L >= 0; L--) { LadyBird currentLb = ladybirds[L]; currentLb.lifeTime++; if (currentLb.notEating == 3) // Checking if the ladybird has starved. { cells[currentLb.row, currentLb.column].content = ' '; ladybirds.Remove(currentLb); continue; } // MOVE Part for LadyBirds. currentLb.Move(cells); if (currentLb.eat) { GreenFly.KillGreenFly(greenflies, currentLb.row, currentLb.column); } // BREED Part For LadyBirds. if (currentLb.lifeTime != 0 && currentLb.lifeTime % 8 == 0) { currentLb.Breed(cells, ladybirds); } } }
public void Generate() // This method Create the world each turn. { /// The method generate the world, it has two parts: /// 1. When the world is empty (else part). /// 2. When the world has been created (if part) the method will call other methods to make the necessary changes. if (cells != null) // [2] { ChangeLadybirds(); ChangeGreenflies(); graphValues.Add(timeStep, new int[] { greenflies.Count, ladybirds.Count }); continu &= (ladybirds.Count != 0 && greenflies.Count != 0); // Checking if the number of greenflies or ladybirds has reached 0. } else //[1] { timeStep = 0; graphValues.Add(timeStep, new int[] { startGreenflyNums, startLadybirdNums }); cells = new Cell[length, width]; for (int i = 0; i < cells.GetLength(0); i++) { for (int j = 0; j < cells.GetLength(1); j++) { cells[i, j] = new Cell(i, j); } } // GreenFlies and Ladybirds are created randomly throughout the grid. Random rand = new Random(); for (int L = 0; L < startLadybirdNums; L++) // Creating Ladybirds. { int randX = rand.Next(0, length); int randY = rand.Next(0, width); if (CellIsEmpty(randX, randY)) { LadyBird ladyBird = new LadyBird(randX, randY); ladybirds.Add(ladyBird); cells[randX, randY].content = ladyBird.shape; } else { while (!CellIsEmpty(randX, randY)) // keep looping until en empty cell is found. { randX = rand.Next(0, length); randY = rand.Next(0, width); } LadyBird ladyBird = new LadyBird(randX, randY); ladybirds.Add(ladyBird); cells[randX, randY].content = ladyBird.shape; } } for (int G = 0; G < startGreenflyNums; G++) //Creating Greenflies. { int randX = rand.Next(0, length); int randY = rand.Next(0, width); if (CellIsEmpty(randX, randY)) { GreenFly greenfly = new GreenFly(randX, randY); greenflies.Add(greenfly); cells[randX, randY].content = greenfly.shape; } else { while (!CellIsEmpty(randX, randY)) { randX = rand.Next(0, length); randY = rand.Next(0, width); } GreenFly greenfly = new GreenFly(randX, randY); greenflies.Add(greenfly); cells[randX, randY].content = greenfly.shape; } } } Information(); // Update the information. }