public bool SpawnsInGenerationReturnsTrueForOnly3LiveNeighbors(int neighbors) { Cell cell = new Cell(LifeStates.DEAD, 0, 0); cell.LiveNeighbors = neighbors; return cell.SpawnsInGeneration(); }
public bool SpawnsInGenerationReturnsTrueForOnly3LiveNeighbors(int neighbors) { Cell cell = new Cell(LifeStates.DEAD, 0, 0); cell.LiveNeighbors = neighbors; return cell.SpawnsInGeneration(); }