/// <summary> /// GameManager constructor /// </summary> /// <param name="mw">MainWindow object</param> public GameManager(MainWindow mw) { this.mw = mw; InitBoard(); Board.AleaInit(); isThreadPaused = false; IsSimulationRun = false; IterationInterval = 100; Binding binding = new Binding("StatsToString"); binding.Source = Board.BoardStatistics; mw.txtStats.SetBinding(TextBlock.TextProperty, binding); }