/// <summary> /// Generate a sleeping world /// </summary> public void GenerateWorldMap() { CellControllers = new CellController[cellWidth, cellWidth]; for (int y = 0; y < cellWidth; y++) { for (int x = 0; x < cellWidth; x++) { CellControllers[x, y] = new CellController(); } } }
/// <summary> /// Add surounding cells to the cell /// </summary> /// <param name="cellController"></param> public void AddNeighbor(CellController cellController) { cell.neighbors.Add(cellController.cell); }