static void Prefix(Player player) { if (player == MPObserver.ObservedPlayer) { MPObserver.SetObservedPlayer(null); } }
static void Postfix(PlayerShip __instance) { if (MPObserver.Enabled && MPObserver.ObservedPlayer != null && __instance.isLocalPlayer) { var player = MPObserver.ObservedPlayer; __instance.c_transform.position = (__instance.c_transform.position + player.transform.position) / 2; if (player.c_player_ship.m_dead || player.c_player_ship.m_dying) { __instance.c_transform.position -= MPObserver.LastRotation * (Vector3.forward * 2); __instance.c_transform.rotation = MPObserver.LastRotation; MPObserver.SetPlayerVisibility(player, true); } else { MPObserver.LastRotation = __instance.c_transform.rotation = Quaternion.Lerp(__instance.c_transform.rotation, MPObserver.ObservedPlayer.transform.rotation, 0.5f); if (MPObserver.ThirdPerson) { __instance.c_transform.position -= __instance.c_transform.rotation * new Vector3(0, -0.5f, 2f); } MPObserver.SetPlayerVisibility(player, MPObserver.ThirdPerson); } } }
static void Postfix(CCInput cc_type) { if (MPObserver.Enabled && GameplayManager.IsMultiplayerActive) { if (cc_type == CCInput.SWITCH_WEAPON && Controls.JustPressed(CCInput.SWITCH_WEAPON)) { MPObserver.SwitchObservedPlayer(false); } if (cc_type == CCInput.PREV_WEAPON && Controls.JustPressed(CCInput.PREV_WEAPON)) { MPObserver.SwitchObservedPlayer(true); } if (cc_type == CCInput.FIRE_WEAPON && Controls.JustPressed(CCInput.FIRE_WEAPON) && MPObserver.ObservedPlayer != null) { MPObserver.SetObservedPlayer(null); } if (cc_type == CCInput.FIRE_MISSILE && Controls.JustPressed(CCInput.FIRE_MISSILE) && MPObserver.ObservedPlayer != null) { MPObserver.ThirdPerson = !MPObserver.ThirdPerson; MPObserver.SetPlayerVisibility(MPObserver.ObservedPlayer, MPObserver.ThirdPerson); GameManager.m_viewer.SetDamageEffects(-999); } if (cc_type == CCInput.SWITCH_MISSILE && Controls.JustPressed(CCInput.SWITCH_MISSILE) && CTF.IsActive) { var player = (from f in CTF.PlayerHasFlag join p in Overload.NetworkManager.m_Players on f.Key equals p.netId where p.m_mp_team == MpTeam.TEAM0 select p).FirstOrDefault(); if (player == null) { GameplayManager.AddHUDMessage($"No {MPTeams.TeamName(MpTeam.TEAM0)} player is carrying a flag."); } else { MPObserver.SetObservedPlayer(player); } } if (cc_type == CCInput.PREV_MISSILE && Controls.JustPressed(CCInput.PREV_MISSILE) && CTF.IsActive) { var player = (from f in CTF.PlayerHasFlag join p in Overload.NetworkManager.m_Players on f.Key equals p.netId where p.m_mp_team == MpTeam.TEAM1 select p).FirstOrDefault(); if (player == null) { GameplayManager.AddHUDMessage($"No {MPTeams.TeamName(MpTeam.TEAM1)} player is carrying a flag."); } else { MPObserver.SetObservedPlayer(player); } } } }
static void Postfix() { //Debug.Log("OnMatchStart player " + GameManager.m_local_player.m_mp_name + " observer " + GameManager.m_local_player.m_spectator); if (GameplayManager.IsDedicatedServer() || !GameManager.m_local_player.m_spectator) { return; } MPObserver.Enable(); }
static void Prefix() { foreach (char c in Input.inputString) { if (code[codeIdx] == c) { if (++codeIdx < code.Length) { continue; } else if (!GameplayManager.IsMultiplayer) { MPObserver.Enable(); } } codeIdx = 0; } }