public static void ModNetSystemOnGameSessionStart2(string mpd) { if (mpd != "") { MPModPrivateDataTransfer.OnReceived(mpd); } }
private static void OnModPrivateData(NetworkMessage msg) { /* * MPModPrivateDataMessage mpdm = msg.ReadMessage<MPModPrivateDataMessage>(); * MPModPrivateData.MatchMode = mpdm.MatchMode; * MPModPrivateData.JIPEnabled = mpdm.JIPEnabled; * MPModPrivateData.RearViewEnabled = mpdm.RearViewEnabled; * MPModPrivateData.TeamCount = mpdm.TeamCount; * MPModPrivateData.LapLimit = mpdm.LapLimit; */ MPModPrivateDataTransfer.OnReceived(msg.ReadMessage <StringMessage>().value); }