private static void OnCTFPickup(NetworkMessage rawMsg) { var msg = rawMsg.ReadMessage <PlayerFlagMessage>(); CTF.FlagStates[msg.m_flag_id] = msg.m_flag_state; if (CTF.PlayerHasFlag.ContainsKey(msg.m_player_id)) { return; } CTF.PlayerHasFlag.Add(msg.m_player_id, msg.m_flag_id); // copy flag ring effect to carrier ship CTF.PlayerEnableRing(CTF.FindPlayerForEffect(msg.m_player_id), msg.m_flag_id); }
private static void OnCTFPickup(NetworkMessage rawMsg) { var msg = rawMsg.ReadMessage <PlayerFlagMessage>(); if (!CTF.IsActiveServer) { CTF.FlagStates[msg.m_flag_id] = msg.m_flag_state; if (CTF.PlayerHasFlag.ContainsKey(msg.m_player_id)) { return; } CTF.PlayerHasFlag.Add(msg.m_player_id, msg.m_flag_id); } if (!CTF.CarrierBoostEnabled && GameManager.m_player_ship.netId == msg.m_player_id) { GameManager.m_player_ship.m_boosting = false; GameManager.m_player_ship.m_boost_overheat_timer = float.MaxValue; } // copy flag ring effect to carrier ship CTF.PlayerEnableRing(CTF.FindPlayerForEffect(msg.m_player_id), msg.m_flag_id); }