protected void LookAtEnemy() { if (m_Target == null || m_Target.IsDead || !IsEnemy(m_Target) || m_Target.CheckActorState(ActorStateType.IsStealth)) { m_Target = null; } ActorBase enemy = GetNearestEnemy(m_ActorAI.WaringDist); this.SetTarget(enemy); if (m_Target != null) { CachedTransform.LookAt(new Vector3(m_Target.Pos.x, Pos.y, m_Target.Pos.z)); } }
public void Step() { if (m_NavMeshAgent.enabled == false) { return; } if (!m_Owner.CheckActorState(ActorStateType.IsAutoToMove)) { return; } if (!CheckReached()) { return; } m_Owner.OnArrive(); m_OnFinished?.Invoke(); m_OnFinished = null; }