JoinChannel() public method

public JoinChannel ( string channelName ) : void
channelName string
return void
示例#1
0
        void Start()
        {
            canvas = gameObject.GetComponent<Canvas>() as Canvas;
            canvas.enabled = false;
            scrollbar = GameObject.Find("chat_scrollbar");
            contentHolder = GameObject.Find("chat_text");
            messageTemplate = transform.Find("msg_template").gameObject;
            messageTemplate.SetActive(false);

            groupContainer = GameObject.Find("group_container");
            groupMemberContainer = GameObject.Find("group_member_container");
            groupMemberTemplate = GameObject.Find("group_member");
            groupMemberTemplate.SetActive(false);
            groupContainer.SetActive(false);

            chatInput = GameObject.Find("chat_input").GetComponent<InputField>() as InputField;

            playerId = GameEntityManager.GetPlayerEntity().GetEntityId();
            characterId = GameEntityManager.GetPlayerEntity().GetCharacterId();
            messenger = ActorSystem.instance.Find("Messenger") as Messenger;

            chatCommandHandler = new ChatCommandHandler(messenger, this, playerId);

            Messenger.ChannelJoined channelCallback = ChannelJoined;
            messenger.OnChannelJoined(channelCallback);

            Messenger.ChannelLeft channelLeftCallback = ChannelLeft;
            messenger.OnChannelLeft(channelLeftCallback);

            Messenger.MessageReceived messageCallback = MessageReceived;
            messenger.OnMessageReceived(messageCallback);

            Messenger.InviteReceived inviteCallback = InviteReceived;
            messenger.OnInviteReceived(inviteCallback);

            foreach (string channel in autojoinChannels) {
                messenger.JoinChannel(channel);
            }

            InvokeRepeating("UpdateChatStatus", 0.01f, 2.0F);
        }