示例#1
0
		private MazeRoom CreateMazeRoom(BlockData data, int direction, int col, int row)
		{
			MazeRoom room = new MazeRoom();
			room.Data = data;
			room.Direction = direction;
			room.Col = col;
			room.Row = row;
			return room;
		}
示例#2
0
		private void CreateMockRoom(MazeRoom room)
		{
			float cubeSize = GlobalConfig.BlockConfig.MockCubeSize;

			GameObject cube = ResourceManager.Instance.LoadGameObject(ObjectType.GameObject, GlobalConfig.BlockConfig.MockRoomPath);
            cube.transform.localScale = new Vector3(room.Data.Cols * cubeSize, 0.1f, room.Data.Rows * cubeSize);
			cube.transform.localEulerAngles = Vector3.up * 90f * room.Direction;
			cube.transform.position = new Vector3(room.Col * cubeSize , GlobalConfig.BlockConfig.MockBlockPosY, room.Row * cubeSize);
			cube.transform.parent = RootTransform.Instance.MockBlockRoot;
            cube.transform.position = cube.transform.position - cube.transform.forward * GlobalConfig.BlockConfig.MockLinkSize * 0.5f;
            cube.GetComponentInChildren<MeshRenderer>().material.mainTextureScale = new Vector2(room.Data.Cols, room.Data.Rows);
            cube.GetComponent<Sparking>().IsEnabled = room.ExplorationType != ExplorationType.Common;
		}