public void Start() { UpdateSurroundingAreaInformation(); Counter = 0; CheckFrequency = 30; Manager = GameManagerLocator.Manager; }
public void Awake() { Manager = GameManagerLocator.Manager; gameObject.AddComponent<BoxCollider>(); TriggerCollider = GetComponent<BoxCollider>(); TriggerCollider.isTrigger = true; }
public FormGame() { m_Game = new GameLogic.GameManager(); checkInternetConnection(); while (!ensureValidConfiguration() && !m_LoginFormClosedByX) { ; } InitializeComponent(); if (m_LoginFormClosedByX) { m_WantToPlay = false; } }