public override void RoundAttract(ref FightManager.RoundResult roundResult, FightObj_Player sender, FightObj_Player reciver) { FightManager.BuffResult buffResult = new FightManager.BuffResult(); if (reciver == FightManager.Instance.SelfPlayer) { } }
public void RoundEnd(ref FightManager.RoundResult roundResult) { foreach (var buffImpact in _BuffList) { --buffImpact.LastRound; if (buffImpact.LastRound == 0) { _DispatchBuff.Add(buffImpact); } } foreach (var dispatchBuff in _DispatchBuff) { dispatchBuff.DispatchBuff(_BuffOwner); _BuffList.Remove(dispatchBuff); } }
public void RoundPoint(ref FightManager.RoundResult roundResult) { _SkillManager.RoundPoint(ref roundResult); }
public void RoundAttract(ref FightManager.RoundResult roundResult) { _SkillManager.RoundAttract(ref roundResult); }
public override void RoundPoint(ref FightManager.RoundResult roundResult, FightObj_Player sender, FightObj_Player reciver) { }
public virtual void RoundAttract(ref FightManager.RoundResult roundResult, FightObj_Player sender, FightObj_Player reciver) { }
public void RoundEnd(ref FightManager.RoundResult roundResult) { _BuffManager.RoundEnd(ref roundResult); }
public void RoundPoint(ref FightManager.RoundResult roundResult) { }
public void RoundAttract(ref FightManager.RoundResult roundResult) { }
public void RoundStart(ref FightManager.RoundResult roundResult) { }