internal void RevertLock(BattleCharacter effectTarget, ActionLockType lockType) { actionReverts.Add(new RevertActionLock { target = effectTarget, type = lockType }); }
internal void RevertProperty(BattleCharacter effectTarget, HeroPropertyType property, AddType addType, float addValue) { reverts.Add(new RevertData { addtype = addType, addValue = addValue, property = property, target = effectTarget }); }