/// <summary> /// Evaluates the action against a given InputState. /// </summary> /// <param name="state">The InputState to test for the action.</param> /// <param name="controllingPlayer">The player to test, or null to allow any player.</param> /// <param name="player">If controllingPlayer is null, this is the player that performed the action.</param> /// <returns>True if the action occured, false otherwise.</returns> public bool Evaluate(InputState state, PlayerIndex? controllingPlayer, out PlayerIndex player) { // Figure out which delgate methods to map from the state which takes // care of our "newPressOnly" logic ButtonPress buttonTest; KeyPress keyTest; if (newPressOnly) { buttonTest = state.IsButtonPressed; keyTest = state.IsKeyPressed; } else { buttonTest = state.IsButtonDown; keyTest = state.IsKeyDown; } // Now we simply need to invoke the appropriate methods for each button // and key in our collections foreach (Buttons button in buttons) { if (buttonTest(button, controllingPlayer, out player)) return true; } foreach (Keys key in keys) { if (keyTest(key, controllingPlayer, out player)) return true; } // If we got here, the action is not matched player = PlayerIndex.One; return false; }
public override void HandleInput(GameTime gameTime, InputState input) { base.HandleInput(gameTime, input); PlayerIndex idx; if (input.IsButtonPressed(Microsoft.Xna.Framework.Input.Buttons.Start, ControllingPlayer, out idx)) { OnCancel(idx); } }
public override void HandleInput(Microsoft.Xna.Framework.GameTime gameTime, InputState input) { base.HandleInput(gameTime, input); PlayerIndex indx; if (exit.Evaluate(input, ControllingPlayer, out indx)) { ExitScreen(); SoundManager.Play("MenuCancel"); } }
public override void HandleInput(GameTime gameTime, InputState input) { base.HandleInput(gameTime, input); foreach (MenuEntry entry in initials) { if (input.MouseHoverIn(entry.ClickRectangle)) { selectedChar = Array.IndexOf(initials, entry); char ch = entry.Text.ToCharArray()[0]; ch = (char)((int)ch + input.RelativeScrollValue); entry.Text = ch.ToString(); } } PlayerIndex index; if (up.Evaluate(input, ControllingPlayer, out index)) { char ch = initials[selectedChar].Text.ToCharArray()[0]; ch += (char)1; initials[selectedChar].Text = ch.ToString(); } if (down.Evaluate(input, ControllingPlayer, out index)) { char ch = initials[selectedChar].Text.ToCharArray()[0]; ch -= (char)1; initials[selectedChar].Text = ch.ToString(); } char c = initials[selectedChar].Text.ToCharArray()[0]; int num = (int)c; if (num < 65) num = 90; if (num > 90) num = 65; c = (char)num; initials[selectedChar].Text = c.ToString(); if (right.Evaluate(input, ControllingPlayer, out index)) { selectedChar++; } if (left.Evaluate(input, ControllingPlayer, out index)) { selectedChar--; } selectedChar = (int)MathHelper.Clamp((float)selectedChar, 0f, 2f); if (!expired && accept.Evaluate(input, ControllingPlayer, out index)) { parent.Initials.Add(Initials); SetInitialsOf((PlayerIndex)ControllingPlayer, Initials); ExitScreen(); expired = true; } }
public override void HandleInput(GameTime gameTime, InputState input) { base.HandleInput(gameTime, input); PlayerIndex idx; if (cancelAction.Evaluate(input, null, out idx)) { SoundManager.Play("MenuCancel"); if (entered[(int)idx]) { indices.Remove(idx); entered[(int)idx] = false; } else { ExitScreen(); Manager.AddScreen(new MainMenuScreen("Space Hordes", false), null); } } if (Keyboard.GetState().IsKeyDown(Keys.Space)) { Enter(); return; } for (int x = 0; x < 4; ++x) { PlayerIndex indexx; idx = (PlayerIndex)x; if (entryAction.Evaluate(input, idx, out indexx)) { SoundManager.Play("Selection"); if (entered[x]) { Enter(); return; } entered[x] = true; indices.Add(idx); } } }
public override void HandleInput(GameTime gameTime, InputState input) { PlayerIndex index; if (menuCancel.Evaluate(input, ControllingPlayer, out index)) { ExitScreen(); SoundManager.Play("MenuCancel"); } if (left.Evaluate(input, ControllingPlayer, out index)) { SoundManager.Play("SelectChanged"); selectedScore = -1; Players--; } if (right.Evaluate(input, ControllingPlayer, out index)) { SoundManager.Play("SelectChanged"); selectedScore = -1; ++Players; } }
/// <summary> /// Allows the screen to handle user input. Only called when /// this screen is active. /// </summary> /// <param name="gameTime"></param> /// <param name="input"></param> public virtual void HandleInput(GameTime gameTime, InputState input) { }
public override void HandleInput(GameTime gameTime, InputState input) { base.HandleInput(gameTime, input); PlayerIndex idx; if (menuCancel.Evaluate(input, null, out idx)) { ExitScreen(); CallExit(); if (!string.IsNullOrEmpty(cancelSound)) { SoundManager.Play(cancelSound); } } }
/// <summary> /// Responds to user input, changing the selected entry and accepting or cancelling /// the menu. /// </summary> public override void HandleInput(GameTime gameTime, InputState input) { #if WINDOWS foreach (MenuEntry entry in MenuEntries) { if (input.MouseHoverIn(entry.ClickRectangle) && selectedEntry != MenuEntries.IndexOf(entry)) { selectedEntry = MenuEntries.IndexOf(entry); if (!string.IsNullOrEmpty(selectionChangeSound)) SoundManager.Play(selectionChangeSound); } if (input.LeftButtonDownIn(entry.ClickRectangle) && prevMouseCheck()) { OnSelectEntry(selectedEntry, PlayerIndex.One); } } lastState = input.CurrentMouseState; #endif #if XBOX || WINDOWS PlayerIndex playerIndex; //Move to the previous menu entry? if (menuUp.Evaluate(input, ControllingPlayer, out playerIndex)) { selectedEntry--; if (!string.IsNullOrEmpty(selectionChangeSound)) SoundManager.Play(selectionChangeSound); if (selectedEntry < 0) { selectedEntry = menuEntries.Count - 1; } } //Move to the next menu entry? if (menuDown.Evaluate(input, ControllingPlayer, out playerIndex)) { selectedEntry++; if (!string.IsNullOrEmpty(selectionChangeSound)) SoundManager.Play(selectionChangeSound); if (selectedEntry >= menuEntries.Count) { selectedEntry = 0; } } if (menuSelect.Evaluate(input, ControllingPlayer, out playerIndex)) { OnSelectEntry(selectedEntry, playerIndex); if (!string.IsNullOrEmpty(selectionSound)) { SoundManager.Play(selectionSound); } } else if (menuCancel.Evaluate(input, ControllingPlayer, out playerIndex)) { OnCancel(playerIndex); if (!string.IsNullOrEmpty(cancelSound)) { SoundManager.Play(cancelSound); } } #endif }
public override void HandleInput(GameTime gameTime, InputState input) { if (ScreenState == ScreenState.TransitionOff || ScreenState == ScreenState.TransitionOn) return; PlayerIndex indx; if (cancel.Evaluate(input, ControllingPlayer, out indx)) { ExitScreen(); CallExit(); SoundManager.Play("MenuCancel"); } }
public override void HandleInput(GameTime gameTime, InputState input) { if (ScreenState == ScreenState.TransitionOff || ScreenState == ScreenState.TransitionOn) return; PlayerIndex indx; if (next.Evaluate(input, ControllingPlayer, out indx)) { if (index != bosses.Count() - 1) { SoundManager.Play("SelectChanged"); string key = bosses[index + 1].SpriteKey; ExitScreen(); BossScreen newS = new BossScreen(spriteSheet); newS.index = index + 1; nextIndex = index + 1; newS.lastIndex = index; newS.currentKey = key; newS.OnExit += MainMenuScreen.BossScreenExited; #if XBOX if (!StorageHelper.CheckStorage()) { CallExit(); return; } #endif Manager.AddScreen(newS, ControllingPlayer); } } if (previous.Evaluate(input, ControllingPlayer, out indx)) { if (index != 0) { SoundManager.Play("SelectChanged"); string key = bosses[index - 1].SpriteKey; ExitScreen(); BossScreen newS = new BossScreen(spriteSheet); newS.index = index - 1; nextIndex = index - 1; newS.lastIndex = index; newS.currentKey = key; newS.OnExit += MainMenuScreen.BossScreenExited; #if XBOX if (!StorageHelper.CheckStorage()) { CallExit(); return; } #endif Manager.AddScreen(newS, ControllingPlayer); } } if (cancel.Evaluate(input, ControllingPlayer, out indx)) { ExitScreen(); nextIndex = -1; CallExit(); SoundManager.Play("MenuCancel"); } }