public ReconnectControllerScreen() : base("") { okayEntry = new MenuEntry("Done"); okayEntry.Selected += select; MenuEntries.Add(okayEntry); }
public StartScreen() : base("") { menuCancel = new InputAction(new Buttons[] { }, new Keys[] { }, true); MenuEntry enter = new MenuEntry("Press A"); enter.Selected += entry; MenuEntries.Add(enter); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen(string text, bool music) : base(text) { //Create our menu entries. if (music) MusicManager.PlaySong("Title"); MenuEntry playGameMenuEntry = new MenuEntry("Play Game"); MenuEntry highScoresMenuEntry = new MenuEntry("High Scores"); MenuEntry bossEntry = new MenuEntry("Bosses"); MenuEntry howtospacehordes = new MenuEntry("How To Play"); MenuEntry introEntry = new MenuEntry("Intro"); MenuEntry creditsEntry = new MenuEntry("Credits"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry exitMenuEntry = new MenuEntry("Exit"); //Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; highScoresMenuEntry.Selected += HighScoresMenuEntrySelected; bossEntry.Selected += BossMenuEntrySelected; howtospacehordes.Selected += HowToSelected; introEntry.Selected += IntroMenuEntrySelected; creditsEntry.Selected += CreditEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; //Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(highScoresMenuEntry); #if !DEMO MenuEntries.Add(bossEntry); #endif MenuEntries.Add(howtospacehordes); MenuEntries.Add(introEntry); MenuEntries.Add(creditsEntry); //MenuEntries.Add(tutorialEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); SelectionChangeSound = "SelectChanged"; SelectionSound = "Selection"; CancelSound = "MenuCancel"; }
/// <summary> /// Constructor /// </summary> public PauseMenuScreen() : base("Paused") { //Create our menu entries. resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); //Hook up menu eventhandlers. resumeGameMenuEntry.Selected += OnCancel; optionsMenuEntry.Selected += OptionsMenuEntrySelected; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; //Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(quitGameMenuEntry); SelectionChangeSound = "SelectChanged"; SelectionSound = "Selection"; CancelSound = "MenuCancel"; }
public override void Activate() { base.Activate(); #if XBOX if (StorageHelper.CheckStorage()) { levels = ReadData(); } else { levels = new bool[levelCount]; levels[0] = true; levels[levelCount] = true; } #endif #if WINDOWS levels = ReadData(); #endif for (int i = 0; i < levelCount; ++i) { string text = "???"; if (levels[i]) { text = levelTitles[i]; } MenuEntry entry = new MenuEntry(text); if (levels[i]) { entry.Selected += new EventHandler<PlayerIndexEventArgs>(select); } MenuEntries.Add(entry); } }
/// <summary> /// Reads the current saved settings. /// </summary> /// <param name="sound"></param> /// <param name="music"></param> public static void ReadSettings(out int sound, out int music, out bool fullscreen, out bool rumbleOn) { UpToDate(); #if WINDOWS using (TextReader tr = new StreamReader(FilePath)) { while (tr.ReadLine() != "[Sound]") { } sound = int.Parse(tr.ReadLine()); while (tr.ReadLine() != "[Music]") { } music = int.Parse(tr.ReadLine()); while (tr.ReadLine() != "[FullScreen]") { } switch (tr.ReadLine()) { case "On": fullscreen = true; break; case "Off": fullscreen = false; break; default: fullscreen = false; break; } while (tr.ReadLine() != "[Rumble]") { } switch (tr.ReadLine()) { case "On": rumbleOn = true; break; case "Off": rumbleOn = false; break; default: rumbleOn = false; break; } } #endif #if XBOX if (!StorageHelper.FileExists("settings.txt")) { WriteInitialSettings(); } TextReader tr = new StreamReader(StorageHelper.OpenFile("settings.txt", FileMode.Open)); while (tr.ReadLine() != "[Sound]") { } sound = int.Parse(tr.ReadLine()); while (tr.ReadLine() != "[Music]") { } music = int.Parse(tr.ReadLine()); while (tr.ReadLine() != "[FullScreen]") { } switch (tr.ReadLine()) { case "On": fullscreen = true; break; case "Off": fullscreen = false; break; default: fullscreen = false; break; } while (tr.ReadLine() != "[Rumble]") { } switch (tr.ReadLine()) { case "On": rumbleOn = true; break; case "Off": rumbleOn = false; break; default: rumbleOn = false; break; } fullscreen = true; tr.Close(); #endif }