示例#1
0
        public static UIHUD Create(StructUIHUD uihuid, Transform parent)
        {
            // 实例化
            GameObject go = Instantiate(Resources.Load <GameObject>(prefabPath)) as GameObject;

            UIHUD monster = go.GetComponent <UIHUD>();

            monster.Init(uihuid, parent);

            return(monster);
        }
示例#2
0
        void Init(StructUIHUD uihuid, Transform parent)
        {
            if (uihuid.FollowObject == null)
            {
                Debug.LogError("followObj==null");
                Destroy(gameObject);
                return;
            }

            if (parent == null)
            {
                Debug.LogError("parent is null");
                return;
            }

            MyStructUIHUD   = uihuid;
            _followedTarget = MyStructUIHUD.FollowObject.transform;

            transform.parent        = parent;
            transform.localPosition = Vector3.zero;
            transform.localRotation = Quaternion.identity;
            transform.localScale    = Vector3.one;

            // 摄像机
            _gameCamera = NGUITools.FindCameraForLayer(MyStructUIHUD.FollowObject.layer);
            _uiCamera   = NGUITools.FindCameraForLayer(parent.gameObject.layer);
            //设置当前hp进度条
            OnEventHPChange(MyStructUIHUD.CurHP, MyStructUIHUD.MaxHP);
            //设置名字
            SetName(MyStructUIHUD);
            //名字颜色
            SetNameColor(MyStructUIHUD.NameColor);
            //hp刻度条
            BaseHPScale = BaseHPScale == 0 ? (int)uihuid.MaxHP / UIHUD.Param_min : BaseHPScale;
            SetHPScale(BaseHPScale, (int)uihuid.MaxHP);
            //类型标识
            SetHeroFeature(uihuid);

            _mpBar.gameObject.SetActive(MyStructUIHUD.IsActiveMP);
        }
示例#3
0
 /// <summary>
 /// 设置英雄特性标志
 /// </summary>
 /// <param name="uihuid"></param>
 void SetHeroFeature(StructUIHUD uihuid)
 {
 }
示例#4
0
 public void SetName(StructUIHUD value)
 {
     _actorName.gameObject.SetActive(value.IsActiveActorName);
     _actorName.text = value.ActorName;
 }