public GameKeyboard() { this.up = new GameKey(Keys.W); this.left = new GameKey(Keys.A); this.down = new GameKey(Keys.S); this.right = new GameKey(Keys.D); this.fire = new GameKey(Keys.Space); this.back = new GameKey(Keys.Escape); this.keys = new List <GameKey>(); this.keys.Add(this.up); this.keys.Add(this.left); this.keys.Add(this.down); this.keys.Add(this.right); this.keys.Add(this.fire); this.keys.Add(this.back); }
public GameKeyboard() { this.up = new GameKey(Keys.W); this.left = new GameKey(Keys.A); this.down = new GameKey(Keys.S); this.right = new GameKey(Keys.D); this.fire = new GameKey(Keys.Space); this.back = new GameKey(Keys.Escape); this.keys = new List<GameKey>(); this.keys.Add(this.up); this.keys.Add(this.left); this.keys.Add(this.down); this.keys.Add(this.right); this.keys.Add(this.fire); this.keys.Add(this.back); }