public void Initialize(Animation animation, Vector2 position) { enemyAnimation = animation; Position = position; Active = true; Damage = 10; enemyMoveSpeed = 3f; Value = 100; }
private void AddWater() { Animation enemyAnimation = new Animation(); enemyAnimation.Initialize(WaterTexture, Vector2.Zero, 47, 61, 8, 30, Color.White, 1f, true); Vector2 position = new Vector2(200, 200); Water enemy = new Water(); enemy.Initialize(enemyAnimation, position); WaterList.Add(enemy); }
private void AddTreats() { Animation enemyAnimation = new Animation(); enemyAnimation.Initialize(FoodTexture, Vector2.Zero, 47, 61, 8, 30, Color.White, 1f, true); Vector2 position = new Vector2(200, 200); Treats enemy = new Treats(); enemy.Initialize(enemyAnimation, position); TreatLists.Add(enemy); }