public MainGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; cols = new CollideableManager(); input = new Input(); }
public MainGame(Game g, SpriteBatch sB, GraphicsDeviceManager graph) { game = g; spriteBatch = sB; graphics = graph; cols = new CollideableManager(); }
public void SetMap(string[] data, CollideableManager cols) { for (int i = 0; i < grid.Length; i++) { for (int j = 0; j < grid[i].Length; j++) { AssignMap(j,i, data[i][j]); if (grid[i][j] is Player) { cols.Add(grid[i][j], true); grid[i][j] = null; } else if (grid[i][j] != null) { cols.Add(grid[i][j], false); } } } TileMap(); }