public static void SaveGameData(GameViewModel update) { if (update == null) return; //GetDataBase(); using (GameDataContext context = new GameDataContext(Constants.DBConnectionString)) { IQueryable<GameData> query = from g in context.Games where g.ID == update.ID select g; GameData game = query.FirstOrDefault(); if (game != null) { game.Description = update.Description; game.Notes = update.Notes; context.SubmitChanges(); } } }
public void SaveGameData(GameViewModel update) { DatabaseFunctions.SaveGameData(update); }