示例#1
0
        private static void PressedColorPropertyChange(DependencyObject obj, DependencyPropertyChangedEventArgs e)
        {
            ButFlat c = obj as ButFlat;
            Color   v = (Color)e.NewValue;

            c.Resources["pressedColor"] = v;
            c.PressedColor = v;
        }
示例#2
0
        private static void TextColorPropertyChange(DependencyObject obj, DependencyPropertyChangedEventArgs e)
        {
            ButFlat c = obj as ButFlat;
            Color   v = (Color)e.NewValue;

            c.label.Foreground = new SolidColorBrush(v);
            c.TextColor        = v;
        }
示例#3
0
        private static void FontSizePropertyChange(DependencyObject obj, DependencyPropertyChangedEventArgs e)
        {
            ButFlat c = obj as ButFlat;
            int     v = (int)e.NewValue;

            c.label.FontSize = v;
            c.FontSizez      = v;
        }
示例#4
0
        private static void TextPropertyChange(DependencyObject obj, DependencyPropertyChangedEventArgs e)
        {
            ButFlat c = obj as ButFlat;
            string  v = (string)e.NewValue;

            c.label.Content = v;
            c.Text          = v;
        }
示例#5
0
        private static void NormalColorPropertyChange(DependencyObject obj, DependencyPropertyChangedEventArgs e)
        {
            ButFlat c = obj as ButFlat;
            Color   v = (Color)e.NewValue;

            c.Resources["normalColor"] = v;
            c.rectangle.Fill           = new SolidColorBrush(v);
            c.NormalColor = v;
        }
示例#6
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.userControl = ((GameHaker.ButFlat)(target));

            #line 7 "..\..\..\..\Resource\control\ButFlat.xaml"
                this.userControl.MouseEnter += new System.Windows.Input.MouseEventHandler(this.userControl_MouseEnter);

            #line default
            #line hidden

            #line 7 "..\..\..\..\Resource\control\ButFlat.xaml"
                this.userControl.MouseLeave += new System.Windows.Input.MouseEventHandler(this.userControl_MouseLeave);

            #line default
            #line hidden

            #line 7 "..\..\..\..\Resource\control\ButFlat.xaml"
                this.userControl.PreviewMouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.userControl_PreviewMouseLeftButtonDown);

            #line default
            #line hidden

            #line 7 "..\..\..\..\Resource\control\ButFlat.xaml"
                this.userControl.PreviewMouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.userControl_MouseEnter);

            #line default
            #line hidden
                return;

            case 2:
                this.rectangle = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 3:
                this.label = ((System.Windows.Controls.Label)(target));
                return;

            case 4:
                this.viewbox = ((System.Windows.Controls.Viewbox)(target));
                return;
            }
            this._contentLoaded = true;
        }