public Tile(int _x, int _y, TileType _tileType, Graphic _tileGraphic) { width = WIDTH; height = HEIGHT; x = _x; y = _y; tileType = _tileType; tileGraphic = _tileGraphic; rect = new Rectangle (new Point ((int)x, (int)y), new Size (Tile.WIDTH, Tile.HEIGHT)); system = null; }
public Player(float _x, float _y) { colour = Color.Blue; falling = true; MOVE_SPEED = 200; FALL_SPEED = 4; FALL_CAP = (MOVE_SPEED + MOVE_SPEED / 100 * 50) / FALL_SPEED; x = _x; y = _y; gun = new Gun (GunType.HandGun, this); width = WIDTH; height = HEIGHT; graphic = new Graphic (colour, WIDTH, HEIGHT); }
public Bullet(float _x, float _y, GunType type, int _xDir, int _yDir=0) { x = _x; y = _y; xDir = _xDir; yDir = _yDir; if (type == GunType.HandGun) { speed = 300; hitPoints = 10; hitPointSpeed = -0.7f; width = 5; height = 2; graphic = new Graphic (Color.Black, width, height); } }
public Particle(Graphic _graphic, int _alpha, int _alphaStep, float _x, float _xStep, float _y, float _yStep, int _xStop, int _yStop) { xTravelled = yTravelled = 0; graphic = _graphic; width = graphic.width; height = graphic.height; alpha = _alpha; alphaStep = _alphaStep; x = _x; y = _y; xStep = _xStep; yStep = _yStep; xStop = _xStop; yStop = _yStop; }
public EditorGrid() { sfcGrid = new Surface (new Size (Constants.Constants.MAP_WIDTH + Constants.Constants.MAP_WIDTH * Tile.WIDTH, Constants.Constants.MAP_HEIGHT + Constants.Constants.MAP_HEIGHT * Tile.HEIGHT)); sfcGrid.Fill (Color.Transparent); Graphic vertical = new Graphic (Color.Black, 1, Tile.HEIGHT * Constants.Constants.MAP_HEIGHT + Constants.Constants.MAP_HEIGHT * 2); Graphic horizont = new Graphic (Color.Black, Tile.WIDTH * Constants.Constants.MAP_WIDTH + Constants.Constants.MAP_WIDTH * 2, 1); for (int x=0; x < Constants.Constants.MAP_WIDTH; x++) { vertical.Draw (sfcGrid, x * 2 + x * Tile.WIDTH, 0, 255, true); } for (int y=0; y < Constants.Constants.MAP_HEIGHT; y++) { horizont.Draw (sfcGrid, 0, y * 2 + y * Tile.HEIGHT, 255, true); } }
public EffectDie(Color colour, KillableSprite kS) { xDirRange = new Vector (new PointF (-1.0f, 2.0f)); yDirRange = new Vector (new PointF (-1.0f, -1.0f)); xSpeedRange = new Vector (new Point (150, 200)); ySpeedRange = new Vector (new Point (150, 200)); numberRange = new Vector (new Point (100, 200)); xStopRange = new Vector (new Point ((int)(kS.width*1.1), kS.width*2)); yStopRange = new Vector (new Point ((int)(kS.height*1.1), kS.height*2));//(Tile.HEIGHT - 5, Tile.HEIGHT-2)); newParticlesNumberRange = new Vector (new Point (0, 0)); newParticlesTimeRange = new Vector (new PointF (0, 0)); alpha = 255; alphaStep = -200; repeat = false; graphics = new Graphic[]{new Graphic(colour, WIDTH, HEIGHT), new Graphic(Color.Red, WIDTH, HEIGHT)}; Vector blank = new Vector (0); template = new ParticleOptions (blank, blank, xDirRange, yDirRange, xSpeedRange, ySpeedRange, numberRange, xStopRange,yStopRange, newParticlesTimeRange, newParticlesNumberRange, alpha, alphaStep, repeat, graphics); }
public EffectFire() { xDirRange = new Vector (new PointF (-0.5f, 0.5f)); yDirRange = new Vector (new Point (-1, -1)); xSpeedRange = new Vector (new Point (0, 0)); ySpeedRange = new Vector (new Point (100, 600)); numberRange = new Vector (new Point (8, 10)); xStopRange = new Vector (new Point (Tile.WIDTH, Tile.WIDTH)); yStopRange = new Vector (new Point (1, 20));//(Tile.HEIGHT - 5, Tile.HEIGHT-2)); newParticlesNumberRange = new Vector (new Point (1, 6)); newParticlesTimeRange = new Vector (new PointF (0.01f, 0.34f)); alpha = 255; alphaStep = -200; repeat = true; graphics = new Graphic[]{new Graphic(Color.Orange, WIDTH, HEIGHT), new Graphic(Color.Red, WIDTH, HEIGHT), new Graphic(Color.Yellow, WIDTH,HEIGHT)}; Vector blank = new Vector (0); template = new ParticleOptions (blank, blank, xDirRange, yDirRange, xSpeedRange, ySpeedRange, numberRange, xStopRange, yStopRange, newParticlesTimeRange, newParticlesNumberRange, alpha, alphaStep, repeat, graphics); }
public ParticleOptions(Vector _xPosRange, Vector _yPosRange, Vector _xDirRange, Vector _yDirRange, Vector _xSpeedRange, Vector _ySpeedRange, Vector _numberRange, Vector _xStopRange, Vector _yStopRange, Vector _newParticlesTimeRange, Vector _newParticlesNumberRange, int _alpha, int _alphaStep, bool _repeat, Graphic[] _graphics) { xPosRange = _xPosRange; yPosRange = _yPosRange; xDirRange = _xDirRange; yDirRange = _yDirRange; xSpeedRange = _xSpeedRange; ySpeedRange = _ySpeedRange; numberRange = _numberRange; xStopRange = _xStopRange; yStopRange = _yStopRange; newParticlesTimeRange = _newParticlesTimeRange; newParticlesNumberRange = _newParticlesNumberRange; alpha = _alpha; alphaStep = _alphaStep; repeat = _repeat; graphics = _graphics; graphicRange = new Vector (new Point (0, graphics.Length)); }
public void ChangeGun() { Surface sfc = new Surface (100, 100); if (gunType == GunType.HandGun) { width = (int)(width / 4); height = (int)(height / 10); sfc = new Surface (new Size (width, height)); sfc.Fill (Color.White); sfc.Draw (new Box (new Point (0, 0), new Size (width, height)), Color.Black, true, true); fireInterval = 0.25f; } else if (gunType == GunType.NullGun) { width = height = 0; fireInterval = float.MaxValue; } sfc.Update (); graphic = new Graphic (sfc); }
public void GenerateMenuBackground() { menuBackgroundBorder = new Graphic (Color.Black, menu.width - 2, Constants.Constants.HEIGHT - 700); menuBackground = new Graphic (Color.White, menu.width - 2, Constants.Constants.HEIGHT - 700 - 2); }