internal static Msg_RC_CampChanged BuildCampChangedMessage(EntityInfo obj) { Msg_RC_CampChanged msg = new Msg_RC_CampChanged(); msg.obj_id = obj.GetId(); msg.camp_id = obj.GetCampId(); return msg; }
internal void SyncForNewUser(User user) { if (null != user) { EntityInfo userInfo = user.Info; Room room = GetRoom(); if (null != userInfo && null != room && null != room.ActiveScene) { //发阵营给自己 Msg_RC_CampChanged msg = new Msg_RC_CampChanged(); msg.obj_id = 0; msg.camp_id = user.LobbyUserData.Camp; user.SendMessage(RoomMessageDefine.Msg_RC_CampChanged, msg); //同步场景数据给自己 SyncSceneObjectsToUser(user); SyncUserObjectToOtherUsers(user); } } }
protected override bool ExecCommand(StoryInstance instance, long delta) { Scene scene = instance.Context as Scene; if (null != scene) { EntityInfo obj = scene.SceneContext.GetEntityByUnitId(m_UnitId.Value); if (null != obj) { int campId = m_CampId.Value; obj.SetCampId(campId); Msg_RC_CampChanged msg = new Msg_RC_CampChanged(); msg.obj_id = obj.GetId(); msg.camp_id = campId; scene.NotifyAllUser(RoomMessageDefine.Msg_RC_CampChanged, msg); } } return false; }