private void HandleUseItem(NodeMessage msg, int handle, uint seq) { GameFrameworkMessage.NodeMessageWithGuid nodeMsg = msg.m_NodeHeader as GameFrameworkMessage.NodeMessageWithGuid; if (null != nodeMsg) { GameFrameworkMessage.Msg_CL_UseItem protoData = msg.m_ProtoData as GameFrameworkMessage.Msg_CL_UseItem; if (null != protoData) { UserThread userThread = m_UserProcessScheduler.GetUserThread(nodeMsg.m_Guid); if (null != userThread) { userThread.QueueAction(userThread.UseItem, nodeMsg.m_Guid, protoData); } } } }
internal void UseItem(ulong guid, Msg_CL_UseItem msg) { UserInfo userInfo = GetUserInfo(guid); if (null != userInfo) { SyncItems(guid); } }
internal void UseItem(int itemId, int itemNum) { try { NodeMessage msg = new NodeMessage(LobbyMessageDefine.Msg_CL_UseItem); msg.SetHeaderWithGuid(m_Guid); Msg_CL_UseItem protoData = new Msg_CL_UseItem(); protoData.ItemId = itemId; protoData.ItemNum = itemNum; msg.m_ProtoData = protoData; SendMessage(msg); } catch (Exception ex) { LogSystem.Error("Exception:{0}\n{1}", ex.Message, ex.StackTrace); } }