IsConnected() private method

private IsConnected ( ) : bool
return bool
        internal void HandleReconnectUser(Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq)
        {
            Msg_RL_ReplyReconnectUser.ReconnectResultEnum result;
            User us = GetUserByGuid(urMsg.UserGuid);

            if (null != us)
            {
                if ((int)UserControlState.UserDropped == us.UserControlState || !us.IsConnected())
                {
                    result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.Drop;
                }
                else
                {
                    result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.Online;
                }
            }
            else
            {
                result = Msg_RL_ReplyReconnectUser.ReconnectResultEnum.NotExist;
            }
            Msg_RL_ReplyReconnectUser replyBuilder = new Msg_RL_ReplyReconnectUser();

            replyBuilder.UserGuid = urMsg.UserGuid;
            replyBuilder.RoomID   = urMsg.RoomID;
            replyBuilder.Result   = (int)result;
            channel.Send(replyBuilder);
        }