protected SessionData CreateSession(uint _callbackId, uint _serviceid, object _requestData)
        {
            SessionData sd = sessionDataList.Count > 0 ? sessionDataList.Dequeue() : new SessionData();

            sd.Init(_callbackId, _serviceid, _requestData);
            return(sd);
        }
示例#2
0
 static int Init(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         GameFramework.SessionData obj = (GameFramework.SessionData)ToLua.CheckObject <GameFramework.SessionData>(L, 1);
         uint   arg0 = (uint)LuaDLL.luaL_checknumber(L, 2);
         uint   arg1 = (uint)LuaDLL.luaL_checknumber(L, 3);
         object arg2 = ToLua.ToVarObject(L, 4);
         obj.Init(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }