internal void Preload(ServerSkillSystem skillSystem) { for (int i = 0; i < c_MaxEmitSkillNum; ++i) { skillSystem.PreloadSkillInstance(m_EmitSkillCfg); } for (int i = 0; i < c_MaxHitSkillNum; ++i) { skillSystem.PreloadSkillInstance(m_HitSkillCfg); } }