static public int ObjectSet(IntPtr l) { try { GameFramework.SceneContextInfo self = (GameFramework.SceneContextInfo)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); self.ObjectSet(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }