static public int constructor(IntPtr l) { try { GameFramework.PublishSubscribeSystem o; o=new GameFramework.PublishSubscribeSystem(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int Unsubscribe(IntPtr l) { try { GameFramework.PublishSubscribeSystem self=(GameFramework.PublishSubscribeSystem)checkSelf(l); System.Object a1; checkType(l,2,out a1); self.Unsubscribe(a1); pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static public int Publish(IntPtr l) { try { GameFramework.PublishSubscribeSystem self=(GameFramework.PublishSubscribeSystem)checkSelf(l); System.String a1; checkType(l,2,out a1); System.String a2; checkType(l,3,out a2); System.Object[] a3; checkParams(l,4,out a3); self.Publish(a1,a2,a3); pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static public int Subscribe(IntPtr l) { try { GameFramework.PublishSubscribeSystem self=(GameFramework.PublishSubscribeSystem)checkSelf(l); System.String a1; checkType(l,2,out a1); System.String a2; checkType(l,3,out a2); GameFramework.MyAction a3; LuaDelegation.checkDelegate(l,4,out a3); var ret=self.Subscribe(a1,a2,a3); pushValue(l,true); pushValue(l,ret); return 2; } catch(Exception e) { return error(l,e); } }