//private ObjDict<string> mScenes; //private Dictionary<string, List<string>> mGroupAsbs; /// <summary> /// 请勿直接调用构造函数,请使用 Instance 方法获取单例 /// </summary> public SceneMgr() { curGroup = "common"; mCount = new ObjDict <int>(); //mScenes = new ObjDict<string>(); //mGroupAsbs = new Dictionary<string, List<string>>(); }
public GameResHandler(string group) { mDict = new ObjDict <T>(); mGroupsCounter = new ObjDict <int>(); mGroupObjs = new Dictionary <string, Dictionary <string, HashSet <string> > >(); mList = new List <AsbInfo>(); mQueue = new Queue <AsbInfo>(); mResMgr = ResManager.Instance; CurGroup = group; }