static int AddListener(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.AddListener(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }