private static void _initLogFile() { if ( RuntimePlatform.WindowsPlayer == Application.platform || RuntimePlatform.WindowsEditor == Application.platform || RuntimePlatform.OSXEditor == Application.platform ) { LogFile.Init(Tools.PathCombine(Application.dataPath, "../Log/game_log.log")); } else { LogFile.Init(Tools.GetWriteableDataPath("game_log.log")); } }