public void PlayBgm(string asbName, string audioName, float fadeOutTime = 0f) { if (!mPlayBgm) { return; } AudioClip audioClip = mAudios.Get(asbName, audioName); if (null != audioClip) { _playBgm(audioClip, fadeOutTime); } else { //BGM不添加到队列里面顺序执行 mAudios.Load(asbName, audioName, STR_BGM); } }
private GameObject _getPrefab(string asbName, string resName) { return(mPrefabs.Get(asbName, resName)); }
public UObj Get(string asbName, string resName) { return(mObjDict.Get(asbName, resName)); }
public GameObject Get(string asbName, string resName) { return(mObjDict.Get(asbName, resName)); }
public SpriteAtlas Get(string asbName, string atlasName) { return(mSpriteDict.Get(asbName, atlasName)); }