static public int AddData(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(string), typeof(System.Object))) { GameFramework.CustomDataCollection self = (GameFramework.CustomDataCollection)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.AddData(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(System.Type), typeof(System.Object))) { GameFramework.CustomDataCollection self = (GameFramework.CustomDataCollection)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.AddData(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Visit(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { GameFramework.CustomDataCollection self = (GameFramework.CustomDataCollection)checkSelf(l); GameFramework.MyAction <System.String, System.Object> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.Visit(a1); pushValue(l, true); return(1); } else if (argc == 3) { GameFramework.CustomDataCollection self = (GameFramework.CustomDataCollection)checkSelf(l); GameFramework.MyAction <System.String, System.Object> a1; LuaDelegation.checkDelegate(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.Visit(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Clear(IntPtr l) { try { GameFramework.CustomDataCollection self = (GameFramework.CustomDataCollection)checkSelf(l); self.Clear(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.CustomDataCollection o; o = new GameFramework.CustomDataCollection(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetOrNewData(IntPtr l) { try { GameFramework.CustomDataCollection self = (GameFramework.CustomDataCollection)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Object a2; self.GetOrNewData(a1, out a2); pushValue(l, true); pushValue(l, a2); return(2); } catch (Exception e) { return(error(l, e)); } }