Load() public method

public Load ( string file ) : void
file string
return void
        public bool LoadFromBinary(string file)
        {
            long        t1     = TimeUtility.GetElapsedTimeUs();
            bool        result = true;
            BinaryTable table  = new BinaryTable();

            table.Load(HomePath.GetAbsolutePath(file));
            long t2 = TimeUtility.GetElapsedTimeUs();

            long t3 = TimeUtility.GetElapsedTimeUs();

            for (int index = 0; index < table.Records.Count; ++index)
            {
                try {
                    TData  data = new TData();
                    bool   ret  = data.ReadFromBinary(table, index);
                    string info = string.Format("DataTableMgr.CollectDataFromBinary collectData Row:{0} failed!", index);
                    LogSystem.Assert(ret, info);
                    if (ret)
                    {
                        m_DataContainer.Add(data);
                    }
                    else
                    {
                        result = false;
                    }
                } catch (System.Exception ex) {
                    LogSystem.Error("CollectData failed. file:{0} rowIndex:{1}\nException:{2}\n{3}", file, index, ex.Message, ex.StackTrace);
                }
            }
            long t4 = TimeUtility.GetElapsedTimeUs();

            LogSystem.Info("binary load {0} parse {1}, file {2}", t2 - t1, t4 - t3, file);
            return(result);
        }
示例#2
0
 static public int Load(IntPtr l)
 {
     try {
         GameFramework.BinaryTable self = (GameFramework.BinaryTable)checkSelf(l);
         System.String             a1;
         checkType(l, 2, out a1);
         self.Load(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }